Post Game Jam Update #1


Following the comments from the Godot Wild Jam #49 I decided to fix the problems with the game:

1. Player physics / wall grab mechanics

This one was the biggest problem that players encountered. The movement and character handling were wonky at best. Not to add the wall grab, which sometimes did not work; player could try to jump but the grab mechanic was still on, and so wall jump wasn't performed (or barely moved).

Now it is a little bit changed. The character has some weight, so they need to accelerate a little bit. Additionally their jump time was updated: peaking and falling were set to be a little longer for better handling.

Wall grab was also fixed. Now there is a little timer preventing the again wall grabing in an instant of the character wall jump. I hope that fixes it.

2. Level difficulty

As this is my first jam this was one is something I need to learn along the way. Decided to ease some of the levels (added more tiles) so that it is not as hard as it used to be.

3. Tile color indicator

Following one of the comments I also added the current turn color indicator (a small pie chart) next to the current playthrough time showing the color activations in the next turns so it is easier to determine which tiles will become active at what time. Hope that helps.

Files

Again Play in browser
Oct 04, 2022

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