Mammon's Trial
The time has come, the portal has been opened. Mammon, the demon of Greed, is calling you to do their bidding. Keep the door to the Underworld opened for as long as possible and sacrifice your life for the greater cause.
Description
This game is an entry for the Godot Wild Jam #50 with a theme RITUAL.
This is my second jam submission and the second overall game submission. I tried to keep the scope small enough to be managable but enough to be entertained. I wanted to learn from my previous jam (GWJ #49) mistakes, that is to make it easier and more readable, with a steady difficulty curv, albeit there is some randomness to it.
Controls
- W/A/S/D to move
- Left Mouse Button to shoot a lightning bolt
- Right Mouse Button to absorb life of turned sheep
- ESC to open the menu
About the game
The theme for the Godot Wild Jam #50 was RITUAL. I was very entertained with the creation process around that subject. Some of the inspiration came from the games like 20 Minutes Till Dawn.
First sketch of the game was about a duel between two cultists. They would turn the sheep and then kill them to gain power and health. The more sheep killed at once, the bigger the multiplier for the gain would be. With enough power gained a cultist would become a demon with extremely high powers. In short: you kill the other, you win.
It turned out to be quite hard as it never occurred to me that, well, AI is very hard to implement. Especially if you want it bugless and well done (not very wise for a game jam, I know) and I did not want nor I had any experience in multiplayer systems.
In the end I decided to create a shoot' em up (I lack terminology, apologies if that is a wrong genre) with elements of kind-of resource management.
And yeah, I am aware that the word trial hassome funny connotations but don't worry, it's not like Netflix - the trial never ends and it's free.
Status | In development |
Platforms | HTML5 |
Author | dalajnikon |
Genre | Action |
Tags | 2D, demon, Godot, godotwildjam, Horror, Magic, Pixel Art, shootemup, Short, Tower Defense |
Comments
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I didnt quite get the goal, i guess just surviving? Maybe a point system would help replayability. And hit feedback would have also been nice. Interesting idea
Thanks for the feedback! I added the hit sound and the explanation for the score being the time you survived longest (I don't have an idea for the score system yet so it's an open door).